The company develops products based on three ideas
– Health and Society
– Popularization of blockchain
– Interact and learn through play
This is the backbone of the Metaforest idea that we are trying to spread by providing useful tools for implementing web3 game solutions in various companies.
A little research:
According to a McKinsey & Company study, people plan to spend up to four hours a day in the metaverse within the next five years, which can be compared to watching television and entertainment shows today. Also, 59% plan to move some of their activities into the virtual world, learning new things, socializing, or doing work matters.
These trends indicate that the market for advertising and customer interaction is about to change.
Traditional methods of interaction using targeted advertising and proprietary websites will be less effective, but interaction via mechanisms within the metaverse will become more common.
“The current situation is reminiscent of the year 2000. Companies that first moved to gamification and the metaverse, as well as those that first went online in 2000, are the most profitable, We are here to help.” – Comments Max Gogolev, CEO of Metaforest
About Metaforest:
Metaforest started as a game project aiming to integrate the virtual and real worlds. It was my first realverse.
The concept itself contained three game modules
– Metaverse
A virtual world where all players can meet, communicate, play mini-games, complete quests, build their own homes, join clans, and participate in wars. is where it takes place.
– Do&Earn module
This module is designed to track player actions in the real world and transfer them to virtual characters. Your character’s rank now depends on how many steps you took, how deep you slept, how long you studied, or whether you meditated. This brings new excitement and motivation for players to work on their physical and mental health. In this module he already has over 10,000 players.
– AR module.
Augmented reality that allows you to interact with virtual objects in the real world. All you need is your phone. That’s all. Players can explore their city alone or go on fun quests with friends. It also presents a great opportunity for businesses to engage new audiences and gamify their interactions.
Players operate all three modules with one NFT, and actions in one module can affect all other modules.
For example, buying a bed in the Metaverse unlocks the ability to track and monetize your sleep with the Do&Earn module (sleep&Earn). Finding a specific location in AR unlocks new locations in the metaverse and more.
In addition to the three game modules of the Metaforest ecosystem, there are four other important parts.
– Central Event Hub
Interacts with the blockchain and stores basic information about applications and NFTs
– Modular application builder
Quickly deploy various Metaverse, AR, and Do&Earn applications.
– Marketplace for gaming NFTs
All NFTs are dynamic and change with player actions. Deployed resources are ruined, NFT characters become stronger, and items are upgraded. All of these appear on the market.
– launch pad.
Launch new tokens and instantly assign mining and spending rules within system applications
While developing the backend architecture of my application, I found myself creating infrastructure that would allow a web3 or web2 project to:
1) Embed NFTs in Metaforest gaming applications as well as partner applications and the metaverse.
As the central hub interacts with NFTs, it can pass specific NFT mappings and rules for interacting with them to specific applications and metaverses. So in card games his NFT can be displayed as a card, in turn-based strategy games it can be his 2D model of a hero, and in the metaverse it can be his 3D model with a specific design.
We have already partnered with 6 NFT collections and are adapting their NFTs into the Metaverse and other gaming applications for free.
We also help new projects render 2D and 3D NFT models and adapt them to different metaverses.
2) Deploy a metaverse or local area within a metaverse
No-code and low-code modular solutions have been developed so you can create your own virtual worlds and minigames within the metaverse.
3) Create your own games and Do&Earn applications
A modular system allows you to configure which player actions to track (walking, sleeping, meditating, specific tasks, social support, visiting specific locations, etc.) and the rewards the player receives. Now that all the modules are ready to work, all that remains is to build the application.
All methods of tracking player behavior have been developed in collaboration with scientists from the University of Singapore
4) Create your own NFT crosschain.
All collections on the Metaforest platform are cross-chain and can be created in different networks. There are currently three blockchains (TON, Binance Smart Chain, Etherium). We plan to add new networks (Polkadot, Near, Solana) in the near future.
Metaforest allows any collection to be cross-chain with a single management hub. Here you can define supply and mint costs for each network, as well as get the latest information from various blockchains.
5) Release tokens with inflation (how tokens are used within the app) and deflation (how tokens are mined within the app) mechanism
Metaforest’s internal Launchpad allows any project to launch its own game tokens, configure inflation and deflation mechanisms, and collect initial investment from its own community or the Metaforest project community.
Tokens can be internal, used only in company applications, or generic, which can be used in other applications as well.
6) Develop your own area with interaction rules in AR space
Thanks to the AR module, projects and companies can purchase virtual land and place virtual content next to their physical location. This can be as simple as a normal building, or it can be interactive content that the player can interact with.
How to use this in your web2 project:
One of Metaforest’s missions is to gently involve users in the blockchain, using a bit of gamification to explain to the end-user what blockchain is and what it’s for.
The developed technology also allows for a smooth and almost seamless transition to web3 technology in any project, gradually moving users from their usual model of interaction with the product to the new model.
Web2 project’s interaction with Metaforest allows the project to become more modern, decentralized, gaming, health and social addiction with the introduction of the Do&Earn module and the linking of new monetization methods between the project and end-users.
Metaforest plan:
The company plans to list the $MFGT token on four platforms in the coming months.
Metaforest has already released the game module and is actively beta testing it. Participants can win valuable game prizes and be rewarded from a $170 000 reward pool.
Negotiations are underway with four web2 projects to integrate their solutions into the ecosystem.
Our plan for 2023 is to reach 500,000 DAU by the end of the year and sign over 500 partnerships with various companies.
Conclusion
More and more entertainment projects are deploying their products on various blockchain networks and attracting small communities. But the world is changing, and there is no question that the process is poised to expand and bring entertainment projects together under some universal umbrella of standards.
MetaForest is not a game. It helps to integrate other projects into a single ecosystem. After all… Ready Player One